![]() ![]() Interestingly picking up the item when the door had already timed out and locked would open the door. Gold and other items will no longer spawn on open timed doors.I've added padding between the numbers so these now resolve to -1. Feb-11th and Dec-1 were both ending up as 2022111. Thanks Rethlit for pointing out that a bunch of the daily challenge seeds would actually be the same in a given year since they used the unpadded dates.How long this has not been working and has only been a placebo is anyones guess :P Fixed experience bonus from potions and fountains.Previously you had to click through to the end of the winning dialog and it was possible to close the game leaving it in a weird unwinnable state. The winning state of the game is now saved and achievements are logged as soon as Yendor is killed.Fixed: A confused enemy would loop near a wall if a hidden (unagroed) enemy was hiding behind it.Disengage will no longer be targetable on the merchant (or other friendly NPCs).Spears cannot normally be targeted over them and no other abilities allow this. Disengage with a spear will no longer work over platform walls.Fixed: Fairy Enchant-Item menu will block dialog in cases where the level-up occurs at same time as some dialog.Fixed: Level-Up dialog will not open at same time as winning the game (was blocking win dialog).Fixed: Pressing for oto menu was closing any dialog menus (including the Yendor win dialog). ![]() The seed of a game is now shown in the records menu for wins/losses in case you want to try again.Fixed: Holding the move keys when moving the keyboard cursor was moving the player instead of the cursor.Fixed: Moving the keyboard cursor out of bounds was crashing the game.Fixed: monsters in the sewers would occasionally spawn near gas vents and immediately agro the player from across the map when entering (due to taking damage).Fixed a broken wall tile in one of the Dark-Temple vaults.Potion of levitation was incorrectly listing 50T in the desc when the actual effect is 200T.Fixed: Enchantment menu was showing MAX DEX on melee weapons and staves when the player had high dexterity (just a UI bug).Fixed: Dash-Attack against Damage-Shield or Riposte was halting the dash and crashing the game.Aquatic and stationary enemies will lose agro faster once you are out of their LoS and they are unable to reach you.Aquatic and stationary enemies will no longer keep reagroing each other once you are out of their LoS and they are unable to reach you.Racial stats are now shown as +/- on the character select screen.The game timer now pauses when loading new levels.Fixed a crash when killing the final form of Yendor with charge (when not holding the goblet).Liches in Vault-of-Yendor have had their revive cooldown increased from 3CD => 4CD to reduce the absurdity of chain reviving somewhat.Clouds will now show their duration in the mouse over text window.Ice and Bone-bombs will now show ticking text for their duration to explode.Ice and Bone-Bombs will now show their targeting when hovering over them with mouse.Added a max range to projectiles from Ice-Bombs and Bone-Bombs.Infusion-of-Fire and Burst-of-Flame will now work on flaming clouds.Fixed a crash when a vine or web bow was used to kill Yendor and the vines/webs blocked the portal from spawning.Discord will no long double the damage when falling down pits.Disabled the middle click debug key which was destroying enemies. ![]()
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